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	<title>backseatdev</title>
	<link>http://www.backseatdev.com</link>
	<description>Backseat commentary on gaming and game design.</description>
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		<title>Wrath Of Heroes: Pre-release thoughts</title>
		<description><![CDATA[Some initial thoughts on what we learned about the game so far...]]></description>
		<link>http://www.backseatdev.com/2011/08/wrath-of-heroes-pre-release-thoughts-2/</link>
			</item>
	<item>
		<title>Warhammer Online: Wrath of Heroes Announced</title>
		<description><![CDATA[Today Bioware, Games Workshop and EA announced a new, free to play spin-off of Warhammer Online called Warhammer Online:Wrath Of Heroes. Beta invites start in around 2 weeks, so get signed up now if you are interested.]]></description>
		<link>http://www.backseatdev.com/2011/08/warhammer-online-wrath-of-heroes-announced/</link>
			</item>
	<item>
		<title>Rift &#8211; List of Guild Perks</title>
		<description><![CDATA[List of Guild Perks available from guild leveling in Rift MMO.]]></description>
		<link>http://www.backseatdev.com/2011/02/rift-list-of-guild-perks/</link>
			</item>
	<item>
		<title>warhammer online &#8211; don&#8217;t turn out the lights!</title>
		<description><![CDATA[Alright, told you guys I would balance this out. In my opinion the game is unquestionably dying but that doesn't mean it can't hang on a bit longer or even be saved. Here are some of my thoughts.
]]></description>
		<link>http://www.backseatdev.com/2011/01/warhammer-online-dont-turn-out-the-lights/</link>
			</item>
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		<title>Warhammer Online &#8211; Managing Expectations and Subscriptions</title>
		<description><![CDATA[I understand the subscription fee is charged by MMOs because the game is constantly growing in content, updates/fixes are provided in a timely fashion and the game experience is monitored and managed in an ongoing way. There are also additional server fees and customer service staff that need to be taken into account.
If I apply this to Warhammer Online, most not longer seems to fit. 
]]></description>
		<link>http://www.backseatdev.com/2011/01/warhammer-online-managing-expectations-and-subscriptions/</link>
			</item>
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		<title>Patch Day 1.4 + Interesting Tidbits &#8211; Warhammer Online</title>
		<description><![CDATA[Today is 1.4 release day for Warhammer Online, and here are some interesting things and tools you can use to prepare.
]]></description>
		<link>http://www.backseatdev.com/2010/11/patch-day-1-4-interesting-tidbits-warhammer-online/</link>
			</item>
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		<title>Paid transfers. Good option, but not a solution &#8211; Warhammer Online</title>
		<description><![CDATA[Today Mythic announced some new entitlement features. While I have personally pushed for these types of things for a while, the server transfer option is my biggest focus. 
]]></description>
		<link>http://www.backseatdev.com/2010/11/paid-transfers-good-option-but-not-a-solution-warhammer-online/</link>
			</item>
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		<title>Server population issues and the effects on subscribers</title>
		<description><![CDATA[This is a paper I wrote in February, 2009. The last page contains some updates that attempt to catch up and comment on ways Bioware-Mythic has been working on the issues in the past ~19 months. Much of paper, however, is still pretty relevant.
]]></description>
		<link>http://www.backseatdev.com/2010/10/server-population-issues-and-the-effects-on-subscribers/</link>
			</item>
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		<title>Double Aegis! What does it mean? -Warhammer Online</title>
		<description><![CDATA[If there is anyone out there that still doesn't get why when someone drops a double aegis, everyone around says "What does it mean?", this may help.]]></description>
		<link>http://www.backseatdev.com/2010/10/double-aegis-what-does-it-mean-warhammer-online/</link>
			</item>
	<item>
		<title>heal debuff less or cleanse debuffs more &#8211; warhammer online</title>
		<description><![CDATA[Lately I have read a lot of discussion about the amount of heal debuffs in the game and how they are on so many classes. It seems many feel some heal debuffs should be removed from the game.]]></description>
		<link>http://www.backseatdev.com/2010/10/heal-debuff-less-or-cleanse-debuffs-more-warhammer-online/</link>
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