Mythic recently added emblems, or scenerio currency used for powerful weapons and eventually more items in Warhammer. The emblems are given out for being present at the end of a scenerio. This has actually helped alleviate one of the biggest issues people have with the game, which is the number of premade groups that run. With the scenerio currency being given out for just being in scenerios, a lot more people are solo queueing for slightly faster emblem gain over waiting for group pops. However, this added a new problem in the game, people not participating in the scenerio and just collecting there free emblem(s).
Many are calling for Mythic to take steps to correct this immediately, but the situation really is kinda sticky. Technically people that participate little and are not afk are not really breaking any rules, they are just asshats. I asked Mythic for comment and I was told they are exploring their options. I would imagine they would not want CSRs being bogged down with these types of issues, the CSRs are still busy looking for my TOVL boss 8 bag from 3 weeks ago, so I am not certain they would be the answer anyways.
WoW handles the issue of people trying to afk in Battlegrounds by allowing people to easily report a person. When a person gets reported by a certain amount of people, they are flagged and will not make honour points until they go participate in the battle again. This works for WoW and would work to stop people trying to not participate and get renown, but they would still be able to get the emblem at the end of the scenerio fairly easily and at the moment, that is the primary goal of the people abusing the system.
Having a vote to kick would never work because people are jerks and groups would just kick people they didn’t like. Stats are also hard to go by, because who is to say what is more valuable, charging to the front of a scenerio with a group and racking up numbers, or guarding a point and looking intimidating enough that people do not even try to take it back.
Making emblems drop off player kills sounds like a good idea, until you realize that it will undo the progress for solo queueing that this latest patch has made. Giving more emblems for winning and a single emblem for participating will still not foil people from just idling and collecting the 1 emblem.
You know what, this is a tough one. I don’t know what I would do in this situation if I was Mythic. I would probably look to implement something that would allow players to take care of players that tried to grief them by not participating, but due to the reasons above, I am not sure how it would be best implemented.
What do you guys think?