RSS
 

Archive for the ‘Warhammer’ Category

Character customization great, but needs to be seen by all – warhammer online

13 Aug

I would also like to begin by saying that I really like the way they have implemented appearance altering. I suggested a long while back that they go off the armoury and allow you to set appearances of any item you have unlocked in your tome, but this expands and improves on that in several ways.

However, my focus today is on a pretty big drawback to this addition and that is that it can only be seen by your realm, not your enemies. More directly, this post is aimed at the reason posted today on the items and appearances article. I love all the guys over there at Bioware Mythic, so in a way it pains me to call them out like this, but unfortunately this is part of the reason I created BSD.

A couple years ago, my cell phone company sent me a letter in the mail, saying they were modifying my plan to include some extra charges that were not optional, for my convenience. I got a good laugh out of that because the most convenient thing for me would be to not pay the extra money for the same service.

This snippet from the post today explaining why the enemy realm can not see armour customizations reminded me of that, in part because I feel there is probably a good and valid reason kicking around somewhere why they do not want to implement it as showing to both sides, perhaps a performance issue, but instead we get a reason which seems to imply that players would prefer it this way.

    “In light of the fact that we do not want players to use this system solely to confuse the opposing realm in RvR, the appearance you apply to your equipment can only be seen by players of your own realm. Players of the opposing realm will see the equipment as if no alternate appearance has been applied to it.”

Lets take a look at this from two different perspectives, both the Warhammer tabletop side of it, and the Warhammer Online practicality side of it.

Warhammer Tabletop: While I never played the tabletop version, one of the biggest selling points of the game seemed to be the ability to customize your figurines and paint them as you like. If you were a good artist, you could make them look pretty amazing, if you were not, your army would look pretty rag-tag. Either way, when you played against other people everyone had their customized armies on the board. Would anyone complain that it was unfair that they lost to a poorly painted army because they didn’t expect them to be able to fight as well as an army painted by a professional?

Warhammer Online: Imo, any person that is running into a battle, evaluating the equipment level of the people they are fighting, then adjusting the effort and concentration they put into winning the battle based on that equipment evaluation, deserves whatever outcome they get. Fight the player, not his gear.

Adding the customization should be a patch that adds the tabletop feature of making yourself look how you envision with the different pieces in the game and dye jobs available, but I feel it is important to reflect that appearance to your enemies as well for the full effect of taking pride in doing that to come through.

I really enjoyed the old way of doing things. In DAOC you knew very little about your opponent beyond his race. You had to fight your hardest no matter what and you had to expect the unexpected. With the gear sets and weapon restrictions/itemization in this game and the looks of the characters, most classes are easily distinguished. A bright wizard can not really be mistaken for a warrior priest etc, no matter how you customize it.

In conclusion, I would just say that if the reason posted is the actual real reason and it is being restricted to help the players out, toss up a poll for players and see how it turns out. I know how I would vote and I -think- I know how it would turn out, but I can’t say for sure. What do you guys think out there?

Read all about the appearance changes here: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1218

 

Want to transfer? Stop paying for 3 months? -Warhammer Online

11 Aug

It seems like many people I know are unhappy with their current server and attempts to move to a different server are all receiving the same response from customer server, “unsubscribe for 3 months and you will be granted a free transfer to any server”. They then incorrectly lash out at the service/support people who are just enforcing the policy. Everyone has a reason why they should be the exception to the rule, but it even one person gets around the policies in place, you can easily imagine the chaos that would come of that.

Obviously a company having a policy where people need to stop paying them for a period of time in order to solve their problem is mind boggling, but there is a reason for it and it does solve potential problems that can arise, I just think it solves it in a crude way that could have improvements or additional options.

If character transfers were allowed for everyone that wanted them, Bioware-Mythic would have no control over server populations and would not even be able to “attempt” to monitor and regulate the gaming experience they want to provide on their servers. Even if it was time restricted, you would still immediately have a lot of high end guilds decide to pile on one server, which snowballs to include alliance/following guilds as well. Even if they detect at some point that people are piling onto a particular server, how can they stop it or cut it off? They would ophan people from their friends/guilds and that would be even worse of a situation.

Any solution to transfers that could be considered by Bioware-Mythic would have to include something that shows a serious comittment by the player that they are not just server bouncing. The demand for a solution to this is definately out there so I hope that ideas and options are being explored.

A few ideas I would kick around:

Allow players to purchase ($$) an unlock for their account for 24hrs, allowing them to move characters between servers in that timeframe.

Pros: -You do not lose a sub for 3 months, and with people dead set on transfering you would end up making what amounts to more then a full boxed product in revenue.
-Most people would happily pay a fee to transfer to get back with friends etc..

Cons:-You lose some control, because assuming you have a lot of players with a bunch of extra money, they could immediately start moving around. The fee amount would need to be carefully chosen.
-You also have an issue with how some players would perceive this. In times like now, where many players feel their servers are unplayable, announcing a transfering fee just seems like the server issues were not solved so that they could grab at money for transfers. I honestly feel for them for this situation, as it would be an amazing solution, but only once servers do another round of population balancing.

Require a player to level a character up to level 25? 40? on their intended destination server and side, which would unlock 1 – single use transfer to that server. Possibly even overwrite/replace the character they leveled up?

Pros:
-You dont lose a sub for 3 months.
-You have the player show a commitment to their intended server.
-Population stats for servers -may- remain more reliable/predictable due to having to roll and level up a character on that server.

Cons:
-None really at this point. It would seem a bit meaningless to some players, but I think most players set on transfering would choose this before unsubbing for 3 months.

 

High level dropped and repairable items – Warhammer Online

09 Aug

My Warrior Priest on Badlands hit 40 this weekend and I started looking at gear options to try to get him in something somewhat good before working up my RR.

I did a bit of research and searching on the AH to try to find the different search keywords for decent gear and repairable items, for those interested, here are some good keywords to search to try to find some good bridging gear to the dungeon/rvr sets.

Green Quality: Antiquated, Staunch, fallen explorer
Blue Quality: Favorable, Relic, Remnant, Desert Storm, warden
Epic Quality: Priceless, Sandstorm, watcher, primeval, overlord, ancient

Hope this helps out!

 

BSD Predicts merger will combine US and EU servers – Warhammer Online

02 Aug

I am going out on a limb, but I am going to predict the next round of server merges will mix EU and US players.

If you follow developers and Bioware/Mythic staff comments, you know several statements have been made about how the playstyles of US and EU contrast, and even how they would love to see them collide. Foreshadowing? Who knows, but it makes for a neat prediction.

Combined with Carrie’s comment from the Dev Q/A that seems to imply that Iron Rock (and probably others) are looking at mergers at some point (soon I hope), I think this would make for an interesting way of doing it. It also seems like it would be a great way for the Bioware/Mythic staff to experiment with players like rats on a battlefield.

This is just a unsubstantiated prediction on my part. It may not even be possible to combine a US and EU server due to latency etc.. I am no network engineer.

 

warrior priest – warhammer online

30 Jul

With my home server of Iron Rock a bit slow in action and summer activities taking up a lot of Jaded Souls time a few of the guys decided to try out some Order characters on the busy server of Badlands.

I was late rolling my char, but after trying out what seemed to be every class to level 10, I settled on trying a Warrior Priest. It was tough to pick a healer as a temporary alt due to the fact that they are forced to do large amounts of PvE at 40 to get the same level of gear other classes can get just by having fun PvPing.

Level as a warrior priest is easy enough. A group is great, but not really necessary, you have the tools you need. A banner with thorns and exp on it is even better! I wanted to get to T4 as soon as possible so I could join some friends.

I hit T4 last night just as a city flipped, awesome timing.
I zoned into the city and we steam rolled a bunch of destro. I had top heals at level 32, but it wasn’t exactly an epic battle. I won a purple bag, gold bag, purple bag, but neither of the purple bags yielded an item I would use as a healing warrior priest.

For the full seige, populated with destro, I received 10k exp or 75% of the amount I can get from a single, solo’able mob in PvE. In other words, going to the city was enjoyable, but at best 5% of the exp I could have received doing other things in that time. That is a bit disapointing. I have long fought Mythic on the renown gain in the end game pvp event that is the city, perhaps I need to add exp to the list as well.

Next stop, level 40.

 

1.3.6 Patch Notes – warhammer online

22 Jul

Some definite hits and misses in my first impressions of the latest patch to hit the test servers.

Lets start with the great stuff:
-Item appearances can now be set seperately from the item. Not really sure if this will be tomb unlock driven as I posted, but either way, thumbs up!

-Zealot changes: An ancestors echo added, a way to flip to some damage occasionally and temporarily + more. Excellent stuff and both of those are items I have pushed hard for.

-Stuff to farm for exp in the lakes, bringing more people there. Excellent idea!

Now on to some negatives
-Quitter debuff just stops you from requeueing to scenerios, it is losing its overall effect of reducing renown/exp. This could mean more people bailing from scens, leaving people in horrible scenerio instances.

-No more tovl leveling before level 32. Not sure how I feel on this one. Hopefully the stuff in the lakes makes this irrelevant, but then if all your friends are higher level, they cant really help you catch up in a lake. Could bring back a disconnect between people trying to jump in with some friends.

-Now for the biggest negative. Plans are to nerf the 5pc tyrant buff that gives 50% faster cast speed. For me, this is kind of a deal breaker. I have a long history (check ideas forum) of posting that pvp gear needs to be better or at least on track with PvE obtained gear. This is especially true from a healer perspective where you simply cant outfit to your full potential without doing a crap ton of PvE. I played their game. I didn’t ask for a 5 pc bonus that changes the zealot class to something a lot more fun to be put in a frustrating as hell and INCREDIBLY time consuming dungeon like TOVL, but I went with what Mythic designed and put in to be a good bonus for those that put in the effort and time. To nerf it now just shows that they do not know how to make pvp gear attractive, so instead they make the Tyrant set less attractive and in essence piss on people that sacrificed a lot of time and effort to get it. Anyone that thinks I enjoyed 1 minute in TOVL and wouldn’t have rather been doing pvp for my gear is sorely mistaken. This is going to be a bitter change for me if it doesn’t get handled properly and overturned, at least for healers. I realize Mythic’s -choice- to change close quarters now puts this buff in conflict with it for RDPS classes. Honestly, that is something they should figure out seperate from healers.

Full Notes: http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-6

 

lack of respect, oblivious or other? – warhammer online

02 Jul

A day after Canada Day, one of the biggest national holidays in Canada, EA|Bioware|Mythic announces that they are doing 4-5 days of celebration from Friday-Tuesday for the American July 4th celebration.

It seems to me like it would not have been that big of a deal to include 1 additional day and let the Canadian subscribers get in on their holiday as well.

While this does rub me the wrong way and I do feel a bit dis-respected, I post this more to bring up the type of conversation that I created this blog for. What would prompt a gaming company to make a decision like this? I find it hard to believe that EA|Bioware|Mythic was unaware of Canada Day, so was it a business decision to not include it so that they would not have issues with other countries holidays expecting to be included or celebrated? Other reasons perhaps?

Either way, Happy Canada Day and Fourth of July to Canadian’s and Americans. Enjoy your bonus exp and renown!

ps. “EA|Bioware|Mythic hates Canada” t-shirts and bumper stickers are still in production, but will be available for purchase soon!

 

backseatdev’s warhammer online fantasy expansion

23 Jun

I have been asked several times in discussions about adding content to Warhammer about what I would like to see done. Obviously this is not based completely around realistic requests and I have not spent many hours of careful thought on it, but it is a more put together answer then I usually give when asked this question.

Base stuff for expansion:

  • 6v6 Scenerios: Just add a few of these in. You don’t need to make a ship to fight on, just have Caledor woods 6v6 and Caledor Woods regular scenerios as queueing options. You know what else this does? this funnels “some” premades into the 6v6 queues and away from the people queueing solo for the regular versions of the other scens. The community could also run event nights based on that 6v6.
  • Level Cap to 50: Resets everything in a way. All of a sudden people that were on top for the past 12-18 months now have a new game to play.
  • Add some level 50 gear in, but with limited resources, maybe just use the current gear, but add ways to upgrade the armour, stats and abilities on them as rewards for pvp and pve. (Armour increase shards, special talismans…slots only available for level 50 bound gear)
  • Add a base armour set with maybe only some wounds/toughness on it. Lots of slots for people to customize it as they wish. This fits in great with the change to appearance. Let any armour piece be set to look like any piece of that slot you have unlocked in your tome.
  • 5 more tactic points. 10 more renown points at 50.
  • Make the weekend battlefronts epic. Bring back thunder valley and throw 24 people in there. Make the rewards GOOD. etc..
  • Make high level versions of Gunbad (scale the mobs, rewards etc..)
    Make high level versions of the low level city instances..
    Add a cool arena type instance where your group has to fight off waves of mobs and boss rounds.

Complicated Stuff:

  • Create a new server if it was easier and create a third realm. Dont care how its done. A new server would be a huge reset of the game, and a perfect marketting opportunity to bring new people and old people in and start fresh with the polished game and additional content. Obviously this would be a lot of work, but I think it would have a great ROI.
  • PvP Quests: Add towers/objectives all over the lakes. Have people solo/group get these quests and be sent to take a tower for example. On the opposite end, another realm is dispatched to stop them. (From APB)

I am sure there is other things, but those would be the biggest for me.

 

timing for an expansion – Warhammer Online

22 Jun

People all around Warhammer are pushing for some sort of expansion, asap. New content, fresh things to do, something to bring people back. Start on it now, release it last week.

Is the timing right though? From a business perspective I started thinking about it and I am not so sure. This post will of course be filled with assumptions and theories.

Assuming an expansion is in the works, first off, there is information out there suggesting that no box expansion can be released before the middle of next year. That does not mean there is even one in the works, it is just a note. More likely is a free expansion similar to TOVL, which could come out at any time. If a free expansion was close to being released, I am sure Mythic and/or Bioware would already be hyping it for a fall release. This would put it just before the release of the new Star Wars MMO.

If I was Mythic Bioware, I would make the assumption that regardless of what you release before SWTOR, your going to have a large number of people at least try SWTOR. Meaning if you release an expansion this fall/winter, you will bring some people back, and then take a large dip in subscribers when SWTOR comes out.

If you plan for something ~3-6 months after SWTOR then you would, assumably, have a solid update on a very solid game to draw people to that are not enjoying SWTOR. GW is also scheduled for release early on as well, so if you come out just past both of those, you can possibly grab a lot of players and in a strong marketting campaign that almost acts as a re-release of WAR, it could do very well.

Obviously there is a pretty big risk waiting almost a year to release a large expansion. The biggest risk being keeping minimal subs and profits on a game that many would argue is dying fast due to the lack of growth in the content section. I can only imagine this must be somewhat difficult for Mythic, who are still pouring their heart and souls into this game, but in the broad company scheme, the rate in which it is shrinking and with Bioware releasing its MMO soon, Warhammer is quickly becoming unimportant.

 

all points bulletin systems applied to Warhammer Online

18 Jun

I just finished my review of All Points Bulletin, which you can find on the post just before this, but now I want to speculate on what systems Warhammer developers could take a look at from APB.

Sure they are very different, but use your imagination.

Mission System: This is perhaps the neatest and imo, has the most potential to be awesome in any MMO. It is a bit tricky to apply to WAR because of the combination of killable/non-killable targets. WAR does have pvp flags implemented though, so maybe it is not that far off.

Imagine a current pve zone. You group heads over there and a NPC shouts at you saying that scouts have seen a dirty bunch of Order heading for a farm on the other side of the map. You accept and start heading there. Of course the Order group had a similar start only their NPC asked them to burn down a farm house. Both groups receive buffs where other people cannot interfere with them while they are on this quest. No outside heals, no outside attacking etc..

You get to the farm and Order is completing the clickable objectives to burn it down. You attack them and clear them out. You now need to hold the farm for 5min to complete the quest etc..

You quest complete, get X rewards and the farmer asks you to escort his wife to a certain location. Your group is now charged with protecting her. Meanwhile an Order group gets dispatched to kill her. Because your group won their last 5 quests, they have a higher hidden skill ranking, and higher skill ranking order groups are paired against you for the quest.

Maybe a mix of these kind of quests and open PvP would be a great way to get people into the lakes. In between actual quests, general pvp and general objectives could be fought over. These special quests could add value to the campaign as well. Towers and question objective objects could be placed around the lakes.

I admit, I am a bit all over the map with some of these ideas, but just thinking about it brings up a lot of cool, creative ways you could use some of the systems in APB in a MMO like warhammer. The two above were the mission system and the skill matching system.

Cheers,
Tyanon