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Archive for the ‘Other bloggers’ Category

Patch Day 1.4 + Interesting Tidbits – Warhammer Online

17 Nov

Hey all,

Today is 1.4 release day for Warhammer Online, and here are some interesting things and tools you can use to prepare.

1- Renown training is changing quite substantially, here is a builder you can use to prepare so you aren’t completely baffled in game.
http://warstats.net/rbuilder?lang=usa

2- Careers are mainly the same, but if you are returning or looking to respec after a different renown build, you will need a career trainer. Rancid has been busting ass to get the career section of his site up and running. You can find the career section here and is up to date with 1.4!
http://wardrobe.war4scrubs.com/CareerBuilder.aspx#

3- There are a lot of new items and sets. Items flood into wardrobes site fast, so within a day or two you should be able to find all your new items and weapons.
http://wardrobe.war4scrubs.com/Default.aspx

4- You can buy the RvR packs at the EA Store. $10 for one, $15 for both. Tell them Tyanon from BackSeatDev sent you. They may give you a discount! http://eastore.ea.com

5- I had assumed that RR80-90 would be a near impossible grind so people didn’t cap out, but apparently this is not the case. In the Q/A yesterday it was said going from 80-100 would be similar in time as 60-80. So maybe the RR100s running around are not so far off as I thought. Good thing? Bad thing?
Read the full Q/A from November 17th that Charlotte wrote up at:
http://www.warhammeralliance.com/forums/showthread.php?p=4796932

6- The patch includes new scenerio/renown weapons. The first coming at RR81 and are purchased using existing Royal Insignia’s and Captains emblems (a new currency a tier above officer emblems).

7- No more waiting for a domination victory in a zone. Take the keep, win the zone.

8- Sovereign drops in stage 1 of the city now. Stage 2 is the RR90 set, Stage 3 the RR100 set.

9- The progression pack allows you to get your characters to level 80 faster. Scaling up to 300% when you are close to RR80.

10- Cave-In will still cause people to smash keyboards and monitors. Rampage will be overpowered. Healers still can’t efficiently remove important debuffs.

11- RvR and combat is about to be quite a bit different. Enjoy and congrats to Bioware/Mythic on the content release. Lets hope it is just one of many to come in the near future.

12- You can find me on twitter: http://twitter.com/#!/tyanon

 

Server population issues and the effects on subscribers

28 Oct

Population_and_balance_issues_Warhammer_Online_2009_2010
This is a paper I wrote in February, 2009. The last page contains some updates that attempt to catch up and comment on ways Bioware-Mythic has been working on the issues in the past ~19 months. Much of paper, however, is still pretty relevant.

I never quite finished it, and it is pretty unedited. I dug it out the other day and thought it might still be an interesting read to some people. Initially, it was almost meant to sell a position on the community team, one which I, of course, would have been interested in if it ever came out.

People like Andy Belford bring a lot to the table and have helped with Warhammer’s success quite a bit by opening communication channels between the community and developers, however there still seems to still be a piece missing for keeping server communities and populations healthy.

It was projects like this that eventually led to me starting up this website.
Please let me know what you think.

Population_and_balance_issues_Warhammer_Online_2009_2010

Cheers,
Troy aka.Tyanon

 

time to change tactics? warhammer online

01 Sep

Recently, a friend and fellow blogger Going Rancid interviewed Nate from Bioware|Mythic and one of the questions asked was regarding tactics, the response was as follows:


“Our general goal for tactics is that we want players to agonize over their loadouts and have to make tough choices between several desirable options and end up with a loadout that they’re happy with once the choice has been made. Additionally, we want players to be using different loadouts for different situations, and tactics to be less “set and forget” – hence the multiple loadout sets built into the basic UI. It’s pretty common knowledge that there are some tactics which are viewed as “must-haves”, and we see from our metrics that players don’t frequently change tactics. Broadly speaking, our approach to improving tactics is to take one or two of the least-used and consider what improvements can be made to them; in most cases, we’d rather make bring up under-performing tactic options and make them as desirable as the most-used tactics.”

This got me thinking about tactics and how I think Nate is spot on in his thoughts on people picking a load out and just sticking with that.
On my Zealot I have the 4 I feel are the best and unless I go and do some PvE, those tactics do not change.
On my Choppa I actually have 3 tactic sets, each a varying degree on survivability from running solo to being in a solid group with guard. Really though, I would switch tactics maybe once per scenerio at most or just when I join a group.

The biggest thing preventing people from switching tactics based on the situation they are in is the restriction from switching while in combat. If this was lifted, you could further improve smooth transitions by allowing macros/hotkeys for tactic sets and linking tactics to stances/mechanics (eg. the new Zealot/RP mechanic for healing and damage modes). A cooldown may be required however.

This would add some interesting new group vs group dynamics as whole groups could have alternate strategies and flip to them on the fly.

It also just makes sense for ORVR as you often cannot get out of combat and you really do not know what you will encounter next. At the moment it creates an experience that promotes the most generic set it and forget it setup to ensure you will not be hand-cuffed with more specialized tactics.

What do you guys think? Aside from people that complain that there is mystery to their opponents, what other things could go horribly wrong?

Read the full interview by Going Rancid: http://goingrancid.wordpress.com/2010/08/30/war-qa-with-cc-developer-nate-levy/

 

Werit gives some city loot details

14 Apr

http://www.weritsblog.com/2010/04/mythic-trip-more-city-details.html

 

Mykiel blogs city change Q/A

13 Apr

Mykiel from PODCAST has his new info up!
http://mykielwar.wordpress.com/2010/04/13/q-and-a-part-1-rvr-driven-city/

 

Shadow-war releases some great city details!

13 Apr

Head over here for some new city details!

http://shadowwar.wordpress.com/2010/04/13/the-city-scoop/

 

Bloggers at Mythic

08 Apr

The bloggers selected by Mythic for the tour and Q/A are on site and they need more questions. They are already getting some great answers and have a ton of awesome stuff up on their blogs. Here are some links to check out and some teaser Q/A’s that I personally found interesting! Each site has a unique set of questions and answers and there are lots of questions being asked and updated!

WERIT
http://www.weritsblog.com/2010/04/mythic-day-1.html

tauronus: Will the city siege timer be 1 hour?

The city siege timer is variable in the new city system but in the same ballpark.

WARAyleen: Any changes to the Stage 1 PQ Bosses?

Yes, Stage 1 has changed quite a bit.

Mykiel
http://mykielwar.wordpress.com/

Q: Who are the new city siege changes primarily being aimed at? IE rr70+?

The new city changes are aimed to accommodate all players who meat the requirements to partake in the city siege/defense.

ShadowWAR
http://shadowwar.wordpress.com/2010/04/08/mogwai-dont-feed-them-after-midnight/#more-1523

tauronus AA stacking, will it get fixed?

The problem is the bonus how it applies, the new system is going to give increased NUMBER of swings as opposed to affecting swing time. I.E. – 100% will give double swings.

WARAyleen Marauders are now able to use real dual wield. How will mutations’ procs play with this? Will they be removed, proc or replace?

Procs will stay the same, as will graphic art.


Gaarawarrgabs
http://gaarawarrgabs.wordpress.com/2010/04/08/mythic-answers-your-twitter-questions/

ArtieeWAR – Is the other instances going to still be a big factor if the city goes into stage 2?

Answer – Each individual instance determines its own fate. There is no such thing as a shared VP pool for the city sieges now.

cpodemayo – Will the Stage 2 instances, such as Bright Wizard College, be changed? If so, how?

Answer – The Warlord encounter has been COMPLETELY revamped and is nothing like you see in the game currently. It is 100% RvR-driven, like every aspect of the new City Siege.

 

2010-04-06 Iron Rock Weekly – Majestic

06 Apr

I spoke with Majestic from Iron Rock today and offered him a spot for his weekly newsletter on backseatdev. If you are not familiar with players from Iron Rock and/or do not frequent the Iron Rock forums, you may not get much out of it, but if you do, it’s pretty damn funny and well presented!

 

Mythic shows some serious love for bloggers

05 Apr

Today Mythic announced that four of their most active bloggers (Gaarawarr from Gaarawarr Gabs, Werit from Werit’s Blog, ShadowWAR from Shadow-WAR and Mykiel from P-O-D-C-A-S-T!) will be getting flown to Mythic studios for a meet and greet with the design team and a face to face with them to ask questions.

This is a pretty awesome show of support to the bloggers. This should bring in a fresh supply of readers from the Warhammer community as well as get press throughout the game industry. Good job Mythic!

While I would have loved to be picked, the choices they made are the best choices in terms of dedication and the history they have. All bloggers not picked will benefit however from more spotlights on the blogging community. Congrats to those that were picked!

 

Mykiel and Grimnir Webcast with prizes tonight!

02 Apr

Hey guys,

A couple of the bigger names in Warhammer bloggers look to be putting on a neat event this evening (Friday). It sounds like a lot of fun and they even have some prizes lined up like game cards, a movie and a g15 keyboard. This isn’t your momma’s podcast! 

The time posted seems to be starting around 8EST, but if you are interested, definately keep an eye on their sites for updates and better details

http://mykielwar.wordpress.com/2010/03/30/smile-for-the-camera/

http://grimnir.mmofansites.com/posts/1741-w-e-b-c-a-s-t-friday-preview