For a long time (since day 1) I have hounded Mythic make it so that Zealots, Rune Priests (and other healers) could itemize inteligently and functionally for healing without having to do a ton of PvE instances. Up until now, annihilator served as a decent set, but once you hit 40, your first RvR set healing update comes partially in the form of Warlord, and then Sovereign. For almost every healer, PvE instance gear is the standard and the most functional healing gear you can find.
An update announced today will solve this long time problem. Stats will be moving to 1:1 ratio with the heal mode/dps mode mechanic for zealots and rune priests.
I immediately and excitedly hit up WarDB to check out how the RvR sets in the huge gap from annihilator and Warlord would fair as healing upgrades and I was very pleasantly surprised.
I have not included all stats/bonuses, just some key stats for quick reference. Obviously mixing and matching these sets may yield even better results and results more tailored to your favorite bonuses.
Heal Zealot: Sentinel Set
318 wp + 21 heal power
51 tough
100 wnds
5% heal crit
Heal Zealot: Conqueror Set (wow!)
378 willpower +20 heal power
37 tough
112 wnds
8% heal crit
Darkpromise: Heal Mode
352 wp
129 tough
35wnds
8% heal crit
Invader: Heal Mode
341 wp +24 heal power
55 tough
120 wnds
5% heal crit
In summary, it looks amazing, the rvr sets look at least equal to PvE equivalent and depending on your perspective, they may be better. Zealots, like all classes still have a few remaining issues, but I am amazed at the progress they have made recently.
Imo, this should be a pretty huge boost for people looking to roll a healer. I have written in previous articles about how a healer is often a hard sell because of the amount of PvE that is required to gear it properly. Now that you can play the game mainly just doing RvR and stay in top gear for your level, it can’t do anything but make zealot/rp a pretty attractive option.
Set Reference:
Conqueror
1100 armour
144 wp
37 tough
46wnds
12 init
102 int
4 disrupt, 3 ap, 3 magic crit, 2 reduced armour pen, 20 heal pow
66 int
66wp
66wnds
5% magic crit
10% chance to gain 50 morale
Sentinel
1100 armour
144wp
51 tough
34 wnds
8 init
6 wep skill
108 int
11 hate reduction, 14hp, 3 crit reduce, 21 heal power
344 elemental
66 wp
66 wnds
5% heal crit
10% chance on hit to form a 126hp barrier on hit
DP
1209 armour
163 wp
57 tough
35 wnds
11 init
7 wep skill
117 int
3 ap, 3 morale, 2 reduced armour pen, 2 reduced chance to be disrupted, 3 heal crit
72 willpower
5% heal crit
72 toughness
5ap sec
invader
1209 armour
162 wp
55 tough
48 wnds
7 init
8 wep skill
107 int
2 morale, 15 hp, 24 magic pow
3 reduce crit
72 int
72 wnds
5% magic crit
10% on hit to recover 41 hp
+120 increased range