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Archive for the ‘EA’ Category

News: Korea drops Warhammer Online

08 Sep

It has been reported that NHN will no longer be servicing Warhammer Online in Korea as of the end of September 2010, which will mean the end of Warhammer in Korea.

“We had no choice but canceling the service because we have been informed that no longer proper support for developing from EA is expected”

Who knows what this means for EU and NA Warhammer, but with RvR packs coming out in a couple months, lets hope they go well and at least a small amount of development resources remain to continue to build on Warhammer.

Source: http://www.thisisgame.com/go/?p=1911

 

time to change tactics? warhammer online

01 Sep

Recently, a friend and fellow blogger Going Rancid interviewed Nate from Bioware|Mythic and one of the questions asked was regarding tactics, the response was as follows:


“Our general goal for tactics is that we want players to agonize over their loadouts and have to make tough choices between several desirable options and end up with a loadout that they’re happy with once the choice has been made. Additionally, we want players to be using different loadouts for different situations, and tactics to be less “set and forget” – hence the multiple loadout sets built into the basic UI. It’s pretty common knowledge that there are some tactics which are viewed as “must-haves”, and we see from our metrics that players don’t frequently change tactics. Broadly speaking, our approach to improving tactics is to take one or two of the least-used and consider what improvements can be made to them; in most cases, we’d rather make bring up under-performing tactic options and make them as desirable as the most-used tactics.”

This got me thinking about tactics and how I think Nate is spot on in his thoughts on people picking a load out and just sticking with that.
On my Zealot I have the 4 I feel are the best and unless I go and do some PvE, those tactics do not change.
On my Choppa I actually have 3 tactic sets, each a varying degree on survivability from running solo to being in a solid group with guard. Really though, I would switch tactics maybe once per scenerio at most or just when I join a group.

The biggest thing preventing people from switching tactics based on the situation they are in is the restriction from switching while in combat. If this was lifted, you could further improve smooth transitions by allowing macros/hotkeys for tactic sets and linking tactics to stances/mechanics (eg. the new Zealot/RP mechanic for healing and damage modes). A cooldown may be required however.

This would add some interesting new group vs group dynamics as whole groups could have alternate strategies and flip to them on the fly.

It also just makes sense for ORVR as you often cannot get out of combat and you really do not know what you will encounter next. At the moment it creates an experience that promotes the most generic set it and forget it setup to ensure you will not be hand-cuffed with more specialized tactics.

What do you guys think? Aside from people that complain that there is mystery to their opponents, what other things could go horribly wrong?

Read the full interview by Going Rancid: http://goingrancid.wordpress.com/2010/08/30/war-qa-with-cc-developer-nate-levy/

 

Appearance system part 2: compromise – Warhammer Online

27 Aug

In response to my last article, there has been some resistance from people who feel that they will not try as hard if they scan over someones gear and it appears they are not in end game equipment. This makes them upset that they could be tricked into losing.

My opinion on this this is pretty simple. If you don’t try your best against everyone you fight, I have little sympathy if you lose. This is not a “hardcore” stance, this is just a “realistic stance for a mmo fight against other people.

Others have mentioned that people do use the information for tactical reasons, like running away if they feel they are outgunned. This is somewhat valid and I can at least accept that gear can be useful for people who want to know if they are out matched and make decisions based on their risk tolerance.

I have instead decided to offer a compromise. I would like to suggest that a visual way of determining the relative gear level to your oponent be put in. Allow appearances to be set any way you like and have that be viewable by all. Perhaps a colour coded “con” system or star rating for which people to tell someones approximate rank or approximate relative rank compared to yours. An exact number would not be required, just a general range based on RR/Wards. People could then use these as indicators of gear level and not be cheated out of winning battles they are capable of winning because they didn’t try. Realm titles do show under the character names, but perhaps this isnt “visual” enough.

I know Bioware/Mythic put a lot of work into the new appearance system and the way it stands right now it feels incomplete and it is getting laughed at because it can only be seen by yourself and realm. I understand why Bioware/Mythic is hesistant to put this in full scale for both sides however, there are a decent number of people against it. More then I would have expected.
I like having some mystery about my oponents, and I like that people can customize their apperance for all to see. An opt-in sort of option may work, but it still seems weak. For people to get on board and fully enjoy the new appearance system, it needs to not hinge on someone from the other realm checking a check box somewhere for it to work.

 

Character customization great, but needs to be seen by all – warhammer online

13 Aug

I would also like to begin by saying that I really like the way they have implemented appearance altering. I suggested a long while back that they go off the armoury and allow you to set appearances of any item you have unlocked in your tome, but this expands and improves on that in several ways.

However, my focus today is on a pretty big drawback to this addition and that is that it can only be seen by your realm, not your enemies. More directly, this post is aimed at the reason posted today on the items and appearances article. I love all the guys over there at Bioware Mythic, so in a way it pains me to call them out like this, but unfortunately this is part of the reason I created BSD.

A couple years ago, my cell phone company sent me a letter in the mail, saying they were modifying my plan to include some extra charges that were not optional, for my convenience. I got a good laugh out of that because the most convenient thing for me would be to not pay the extra money for the same service.

This snippet from the post today explaining why the enemy realm can not see armour customizations reminded me of that, in part because I feel there is probably a good and valid reason kicking around somewhere why they do not want to implement it as showing to both sides, perhaps a performance issue, but instead we get a reason which seems to imply that players would prefer it this way.

    “In light of the fact that we do not want players to use this system solely to confuse the opposing realm in RvR, the appearance you apply to your equipment can only be seen by players of your own realm. Players of the opposing realm will see the equipment as if no alternate appearance has been applied to it.”

Lets take a look at this from two different perspectives, both the Warhammer tabletop side of it, and the Warhammer Online practicality side of it.

Warhammer Tabletop: While I never played the tabletop version, one of the biggest selling points of the game seemed to be the ability to customize your figurines and paint them as you like. If you were a good artist, you could make them look pretty amazing, if you were not, your army would look pretty rag-tag. Either way, when you played against other people everyone had their customized armies on the board. Would anyone complain that it was unfair that they lost to a poorly painted army because they didn’t expect them to be able to fight as well as an army painted by a professional?

Warhammer Online: Imo, any person that is running into a battle, evaluating the equipment level of the people they are fighting, then adjusting the effort and concentration they put into winning the battle based on that equipment evaluation, deserves whatever outcome they get. Fight the player, not his gear.

Adding the customization should be a patch that adds the tabletop feature of making yourself look how you envision with the different pieces in the game and dye jobs available, but I feel it is important to reflect that appearance to your enemies as well for the full effect of taking pride in doing that to come through.

I really enjoyed the old way of doing things. In DAOC you knew very little about your opponent beyond his race. You had to fight your hardest no matter what and you had to expect the unexpected. With the gear sets and weapon restrictions/itemization in this game and the looks of the characters, most classes are easily distinguished. A bright wizard can not really be mistaken for a warrior priest etc, no matter how you customize it.

In conclusion, I would just say that if the reason posted is the actual real reason and it is being restricted to help the players out, toss up a poll for players and see how it turns out. I know how I would vote and I -think- I know how it would turn out, but I can’t say for sure. What do you guys think out there?

Read all about the appearance changes here: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1218

 

lack of respect, oblivious or other? – warhammer online

02 Jul

A day after Canada Day, one of the biggest national holidays in Canada, EA|Bioware|Mythic announces that they are doing 4-5 days of celebration from Friday-Tuesday for the American July 4th celebration.

It seems to me like it would not have been that big of a deal to include 1 additional day and let the Canadian subscribers get in on their holiday as well.

While this does rub me the wrong way and I do feel a bit dis-respected, I post this more to bring up the type of conversation that I created this blog for. What would prompt a gaming company to make a decision like this? I find it hard to believe that EA|Bioware|Mythic was unaware of Canada Day, so was it a business decision to not include it so that they would not have issues with other countries holidays expecting to be included or celebrated? Other reasons perhaps?

Either way, Happy Canada Day and Fourth of July to Canadian’s and Americans. Enjoy your bonus exp and renown!

ps. “EA|Bioware|Mythic hates Canada” t-shirts and bumper stickers are still in production, but will be available for purchase soon!

 

$20 off any game at EA.com

29 Mar

Hi Guys, just found a cool coupon code that might make purchasing a new game easier! :)

Use coupon code PAXEAST842 at checkout and get $20 US off any game at the EA Store.

http://eastore.ea.com/

Some game suggestions to use the coupon on:

Battlefield Bad Company2

Dragon Age Origins

Mass Effect 2

Command and Conquer 4: Tiberian Twighlight

Medal Of Honor  (Pre-Order)

 

Battlefield BC2 – Great game if you can “get into it”

16 Mar

I have been having a lot of fun with BC2 lately. I am pretty horrible at FPS, but I can reach pretty average skill if I play the game a decent amount.

BC2 is a fun game to play and looks amazing. It has all the features you want in a FPS war game and the destructable environments keeps things interesting and different, almost making maps kind of random in how they play from game to game.

The issues with BC2 almost all revolve around the master server and Punkbuster. The master server system seems to really slow down the server browsing interface to the point that actually getting into a game can take up to 15minutes. Searching and refreshing the server list takes a long time, and it seems I get weird disconnects right after connecting to many servers.

Friend lists in BC2 have been quite flakey. People don’t seem to get friend requests sometimes or they take a long time to get to them. At one point last week, friends lists were completely cleared from a lot (or all?) people during a maintence. Connecting to a friends server often fails, but gives no useable error message. (I assume the server is full)

Some things that have helped were updating the Punkbuster using the PBSetup and also reinstalling the PBService. Both can be found at www.evenbalance.com.

I am sure the server issues will only get better and the game is great, so if you are on the fence, don’t let this be a negative review. I am happy with my purchase of BC2, I just wish some of these issues with connections could get ironed out faster.

props: Amigo