Population_and_balance_issues_Warhammer_Online_2009_2010
This is a paper I wrote in February, 2009. The last page contains some updates that attempt to catch up and comment on ways Bioware-Mythic has been working on the issues in the past ~19 months. Much of paper, however, is still pretty relevant.
I never quite finished it, and it is pretty unedited. I dug it out the other day and thought it might still be an interesting read to some people. Initially, it was almost meant to sell a position on the community team, one which I, of course, would have been interested in if it ever came out.
People like Andy Belford bring a lot to the table and have helped with Warhammer’s success quite a bit by opening communication channels between the community and developers, however there still seems to still be a piece missing for keeping server communities and populations healthy.
It was projects like this that eventually led to me starting up this website.
Please let me know what you think.
Population_and_balance_issues_Warhammer_Online_2009_2010
Cheers,
Troy aka.Tyanon
Dalor
October 28, 2010 at 5:03 pm
All very good points.
Mythic and the players all wish to play the game to the best of their ability.
Having a large pool of players to work with and against is key to an MMO.