I would also like to begin by saying that I really like the way they have implemented appearance altering. I suggested a long while back that they go off the armoury and allow you to set appearances of any item you have unlocked in your tome, but this expands and improves on that in several ways.
However, my focus today is on a pretty big drawback to this addition and that is that it can only be seen by your realm, not your enemies. More directly, this post is aimed at the reason posted today on the items and appearances article. I love all the guys over there at Bioware Mythic, so in a way it pains me to call them out like this, but unfortunately this is part of the reason I created BSD.
A couple years ago, my cell phone company sent me a letter in the mail, saying they were modifying my plan to include some extra charges that were not optional, for my convenience. I got a good laugh out of that because the most convenient thing for me would be to not pay the extra money for the same service.
This snippet from the post today explaining why the enemy realm can not see armour customizations reminded me of that, in part because I feel there is probably a good and valid reason kicking around somewhere why they do not want to implement it as showing to both sides, perhaps a performance issue, but instead we get a reason which seems to imply that players would prefer it this way.
“In light of the fact that we do not want players to use this system solely to confuse the opposing realm in RvR, the appearance you apply to your equipment can only be seen by players of your own realm. Players of the opposing realm will see the equipment as if no alternate appearance has been applied to it.”
Lets take a look at this from two different perspectives, both the Warhammer tabletop side of it, and the Warhammer Online practicality side of it.
Warhammer Tabletop: While I never played the tabletop version, one of the biggest selling points of the game seemed to be the ability to customize your figurines and paint them as you like. If you were a good artist, you could make them look pretty amazing, if you were not, your army would look pretty rag-tag. Either way, when you played against other people everyone had their customized armies on the board. Would anyone complain that it was unfair that they lost to a poorly painted army because they didn’t expect them to be able to fight as well as an army painted by a professional?
Warhammer Online: Imo, any person that is running into a battle, evaluating the equipment level of the people they are fighting, then adjusting the effort and concentration they put into winning the battle based on that equipment evaluation, deserves whatever outcome they get. Fight the player, not his gear.
Adding the customization should be a patch that adds the tabletop feature of making yourself look how you envision with the different pieces in the game and dye jobs available, but I feel it is important to reflect that appearance to your enemies as well for the full effect of taking pride in doing that to come through.
I really enjoyed the old way of doing things. In DAOC you knew very little about your opponent beyond his race. You had to fight your hardest no matter what and you had to expect the unexpected. With the gear sets and weapon restrictions/itemization in this game and the looks of the characters, most classes are easily distinguished. A bright wizard can not really be mistaken for a warrior priest etc, no matter how you customize it.
In conclusion, I would just say that if the reason posted is the actual real reason and it is being restricted to help the players out, toss up a poll for players and see how it turns out. I know how I would vote and I -think- I know how it would turn out, but I can’t say for sure. What do you guys think out there?
Read all about the appearance changes here: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1218
Artiee
August 13, 2010 at 11:08 am
Ya.. But in DAOC, a Friar could dress up like a Caster to confuse the enemy.
FreakinJStu
August 13, 2010 at 11:10 am
Couldn’t agree more. I’ve never seen a game company release so many good things and shoot themselves in the foot at the exact same time. It’s happened again and again.
davethedave
August 17, 2010 at 4:57 am
disagree.
you *should* be able to gauge an opponent by their armour!
Rikker
August 20, 2010 at 9:02 am
Can’t speak for everyone, but I definitely disagree as well.
When that WH jumps me and I don’t see a name, but DO see those two sovereign spikes sticking up over his shoulders, I pay a heck of a lot more attention than one who doesn’t!
Tyanon
August 24, 2010 at 7:07 am
@Rikker: See, I think anytime you don’t try your hardest again an opponent you should have a pretty good chance of losing.
Right now you can tell what level a person is, what renown range, what class, race, what gear he is wearing, what spec he probably is due to buffs etc.. why not just have a strategy guide appear on screen for how to fight this particular person.
Adding a bit of mystery would be a good thing. You would have to try your hardest and expect the unexpected from anyone you encountered.
Also, if they did implement the ability for your appearance to show up to everyone, people would no longer rely on knowing what gear level someone is, and would know they couldn’t just look for sovreign spikes etc.. so it wouldn’t really be an issue.
Squiggsboson
August 26, 2010 at 8:34 pm
How about just making it an opt in switch? You as a player should be able to decide if you want the “opportunity” to be fooled by the other realm. I’m willing to bet over time you would see an 80-90% participation rate. At which point, mythic could make it universal.
I’d go for it, that’s for sure. And judging by the character of the upper echelon destro on Gorfang, I think most of them would too.