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	<title>Comments on: i heart producer carrie &#8211; warhammer online</title>
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	<link>http://www.backseatdev.com/2010/06/i-heart-producer-carrie-warhammer-online/</link>
	<description>Backseat commentary on gaming and game design.</description>
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		<title>By: Tyanon</title>
		<link>http://www.backseatdev.com/2010/06/i-heart-producer-carrie-warhammer-online/comment-page-1/#comment-631</link>
		<dc:creator>Tyanon</dc:creator>
		<pubDate>Wed, 23 Jun 2010 15:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.backseatdev.com/?p=333#comment-631</guid>
		<description>Interesting. Have the guys that re-rolled zealots hit 40 yet? Would be interested to hear their thoughts. I know of a number of cases where people moved from zealot to dok or shammy and loved it, but so far no one that has purposely gone to zealot and thought they &quot;upgraded&quot;.</description>
		<content:encoded><![CDATA[<p>Interesting. Have the guys that re-rolled zealots hit 40 yet? Would be interested to hear their thoughts. I know of a number of cases where people moved from zealot to dok or shammy and loved it, but so far no one that has purposely gone to zealot and thought they &#8220;upgraded&#8221;.</p>
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		<title>By: Enkhil</title>
		<link>http://www.backseatdev.com/2010/06/i-heart-producer-carrie-warhammer-online/comment-page-1/#comment-628</link>
		<dc:creator>Enkhil</dc:creator>
		<pubDate>Wed, 23 Jun 2010 07:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.backseatdev.com/?p=333#comment-628</guid>
		<description>Nice article, however I don&#039;t agree on zealots being worse healers than shammy/AM. AMs can do well basicly because of their incredible ap management tools, but shammies only have better survivability. In the healing department and for group utility they are much worse than zealots. In fact, in our guild we have a rr 80 and a rr 76 shammie who both rerolled to zealot because they wanted to be able to heal better.</description>
		<content:encoded><![CDATA[<p>Nice article, however I don&#8217;t agree on zealots being worse healers than shammy/AM. AMs can do well basicly because of their incredible ap management tools, but shammies only have better survivability. In the healing department and for group utility they are much worse than zealots. In fact, in our guild we have a rr 80 and a rr 76 shammie who both rerolled to zealot because they wanted to be able to heal better.</p>
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		<title>By: Rikker</title>
		<link>http://www.backseatdev.com/2010/06/i-heart-producer-carrie-warhammer-online/comment-page-1/#comment-590</link>
		<dc:creator>Rikker</dc:creator>
		<pubDate>Wed, 16 Jun 2010 14:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.backseatdev.com/?p=333#comment-590</guid>
		<description>Hear, Hear.

Although, to be honest I&#039;m somewhat apprehensive about this new &quot;toggle&quot; thing.  IMO, one of the saving graces of the Zealot class has been its versatility... no, it can&#039;t do things as well as some, but it also has no real class limit either... DOKs can run out of Soul Essence, Shammies are self-screwing when they cast a damage spell, but Zealots can do either at will, with no effect to their total output.

Of course, they have their limits.  Either way, it&#039;ll be interesting to see where this goes.</description>
		<content:encoded><![CDATA[<p>Hear, Hear.</p>
<p>Although, to be honest I&#8217;m somewhat apprehensive about this new &#8220;toggle&#8221; thing.  IMO, one of the saving graces of the Zealot class has been its versatility&#8230; no, it can&#8217;t do things as well as some, but it also has no real class limit either&#8230; DOKs can run out of Soul Essence, Shammies are self-screwing when they cast a damage spell, but Zealots can do either at will, with no effect to their total output.</p>
<p>Of course, they have their limits.  Either way, it&#8217;ll be interesting to see where this goes.</p>
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		<title>By: Shadow War</title>
		<link>http://www.backseatdev.com/2010/06/i-heart-producer-carrie-warhammer-online/comment-page-1/#comment-589</link>
		<dc:creator>Shadow War</dc:creator>
		<pubDate>Wed, 16 Jun 2010 12:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.backseatdev.com/?p=333#comment-589</guid>
		<description>I&#039;ll start by echoing your sentiments about the upcoming changes and the depth of communication we&#039;ve been getting via the letters. The changes of the game, and the refinement it&#039;s recieving as itterations continue makes me incredibly happy.

I&#039;ll end this by giving a tease, that I am very excited for the specifics of RP/Zealot changes, as well as a LOT of the other changes coming in the near future.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll start by echoing your sentiments about the upcoming changes and the depth of communication we&#8217;ve been getting via the letters. The changes of the game, and the refinement it&#8217;s recieving as itterations continue makes me incredibly happy.</p>
<p>I&#8217;ll end this by giving a tease, that I am very excited for the specifics of RP/Zealot changes, as well as a LOT of the other changes coming in the near future.</p>
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