Some initial thoughts on what we learned about the game so far…
Effect on Warhammer Online
I recently dropped my Warhammer sub, but I have to think if you are a current subscriber to Warhammer you are going to wonder how much of your subscription payment is paying for people to work on a new game instead of new stuff or even a similar arena system within Warhammer Online.
As easily as you can write resources were added to make this game and that those resources will be borrowed to improve Warhammer Online, you could say the resources for Warhammer Online are being used to help with the new game. As Warhammer revenue continues to drop, more and more the focus will be on new revenue streams.
I do not think in any way, shape or form this game will spark growth in revenue in Warhammer Online. The people it takes away from it will in my opinion be much greater than the people it brings into it.
Mythic got known for DAOC and its third realm system. A third realm is great to help balance a game that has unequal sides but to just tack it onto an arena style game with 3 completely balanced sides, I am not sure. Just seems to solve a problem that doesn’t exist and creates a big new one.
They may be going for innovation or something that hasn’t been done much before, but imo, it has not for a reason. When I think of 6v6v6 combat, all I see is a guarantee that almost 100% of the arena battles I do will be uneven, unbalanced fights with the potential to cause a lot of frustration when you end up getting ganged up on and lack of challenge when you end up ganging up on another team.
I really think this game will move to the majority of the battles being a more standard 6v6 team setup shortly after real testers and players start playing. Hopefully they have designed the game in a fashion that will allow for that change to occur.
Questions for Mythic:
1) Did Games Workshop relax their restrictions on what can be done with the Warhammer IP?
From everything I was told, Games Workshop was a major reason a third realm and other big requests were not able to be implemented. Seems like races fighting amongst themselves and with other enemy races would fall into this problem.
2) What exactly is your target audience?
The arena style game seems to aim at almost a competitive style gaming, yet 6v6v6 format to me would be the opposite of any sort of competitive gaming because in most cases skill will not determine the outcome, in fact, if you are known as a good/skilled team it seems likely the teams will just 12 v 6 your team and then they will fight themselves for kicks. The fast respawn might help alleviate this, but again, non-consequence gaming will likely lead to less competitive environment.